Design: What is your project going to look like?
An important first step in creating a game is a solid design of what the game should look like. In this activity, you will create a design document describing your game.
Turn In: Word processing document with the design being done on YourGame. This can be a section in an existing document or a separate document.
Either in a new document or in a new section of an existing document, record design notes for YourGame.
The format of the design document is up to you. You can use a previously learned format, find a format others have used, or create your own format for the design document. One of the official terms used in game development is a GDD or Game Design Document. There are a number of sample GDDs on the Internet to review and determine the format of your design document if not sure. The primary criteria is that it sufficiently defines YourGame.
The design document lets you work through the specifics of your game in a word processing document (and feel free to include sketches, diagrams, and graphics) without having to worry about the specifics and details of how to actually create the game.
At a minimum your design document should include ...
* What window and layout sizes will be used? If needed, do research on the optimal size for the type of devices you are targetting.
* Description of the levels, opening screens, closing/credit screens, leaderboards, and any intermediate screens. What triggers movement between the levels in the game?
* Description of the background(s) or other graphical elements (other than the player, enemy, and non-player objects) used throughout the game.
* Description of the main player(s) in the game. What does it/they look like? How does the player operate? What unique or special abilities does the player have and how do those abilities work?
* Description of the enemies in the game. What do they look like? How do they operate?
* Description of non-player objects used in your game that have not already been covered. What do they look like? What type of actions and movements do they make?
* Description of the audio items used in your game including voice overs, background music, and sound effects.
* Description of any other things in your game that are impact how the game works.
Copyright © 2021 Eric Schumm. Permission granted to freely use this in your classroom.